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Gravity Ghost Release Date, Launch Platforms, and More! - September 9th, 2014

HELLO FRIENDS! I have some good news. Hah, no, not the fact that it’s my birthday today (it totally is). I mean that Gravity Ghost has a release date! It’s just a few months out! It’ll be in your virtual hands before you can say ‘orbital trajectory simulation.’


Gravity Ghost will be released on Monday, January 26, 2015, on Steam.

If you preorder you get $5 off the release day price of $14.99, plus a free bonus copy of the game to give away to someone special.


New to the game? Here’s our trailer from PAX last year:

Here’s one of the many story scenes which are hidden throughout the game:

As mentioned above, the game will launch on Steam for PC, Mac, and Linux. If you already preordered, good news! You’ve already got Steam keys headed your way. They should show up in your Humble preorder within the next two weeks.

Finally, here’s what to look forward to in the finished game:

100+ Levels Of unique gravity challenges

10+ powerups, including a gravity-warping ‘terraforming’ mechanic

Dynamic new soundtrack from the composer of FTL: Faster than Light

Beautiful handpainted graphics and wildly original creatures

Voice acting by Logan Cunningham, Ash Burch, Sarah Elmaleh, and more

25+ minutes of fully animated story, hidden throughout game

Keyboard, Mouse, and Controller Support

Optional English subtitles

Launching on Steam for PC, Mac, and Linux

Steam Achievements

New Game: Gravity Ghost! - February 15th, 2012

Surprise! Here’s what I’ve been doing all these months. My team and I are proud to announce our new game, Gravity Ghost. Hop on over to that site for a much more detailed breakdown of the game, with many colorful images for your eyes to enjoy. : )

You can follow our development on the brand new dev blog, on Twitter, or as always, by following me (@Livelyivy). Hope you like it!

Kinda looks like a lowercase g, if you squint
I just realized all my games are about robots, dead girls, or communists.

The Haps - May 3rd, 2011

I am busy these days, and that is a good thing.

A few months ago I started consulting for the Morgridge Institute for Research in Madison, Wisconsin. They knew I meant business when I showed up to my job interview during something later referred to as “Snowpocalypse.” I can’t say much about the project yet, but I’m helping to design an educational game. And the subject matter is slightly more difficult than your average apocalyptic snowstorm.

Shortly after I got the gig in Wisconsin, the entrepreneur magazine Fast Company named me as one of the most influential women in technology. And good lord, they even made a stylish black and white portrait for the occasion. I must have stared at the article for 5 minutes without reading it. All I could hear was a little voice in my head going “srs biznes.”

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One of technology’s most influential necks

On the same day of the Fast Company thing, my high school sweetheart messaged me to say that there he was, reading the Onion AV Club, when suddenly he saw this article about me and the Indie Game Sprint. And that’s when I decided to go for a little walk and think about the incredible connectedness of everything in our modern lives (just kidding, I bought a fro-yo).

I’m also putting my nights and weekends into something I’m quite excited about. I can’t say much about it right now, except that it involves this fox.

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His name is Voy, if that helps (it doesn’t)

Don’t forget to follow me on the Twitter (@Livelyivy) for updates that happen daily instead of, um, semi-annually.