Hello friends! Did you know I do a weekly dev stream where I talk about Gravity Ghost? It’s true! I stream every Tuesday at 7pm PST / 10pm EST on my Twitch channel. I also archive past episodes on my YouTube channel.
Here’s a recent episode where I give an early look at one of the many ‘Guardian’ creatures in the game:
I have written an article! It’s here on Gamasutra, and it’s called “The Top 10 Weird Children of Video Games and Neuroscience.” I’m glad so many people are finding it useful and informative.
Several people have asked me for the list of studies I referenced, so I’ve listed them all at the end of this post. For the most part only the abstracts are available publicly, unless you belong to a school or workplace with access to academic journals. Or, you’ve got a good friend from university willing to do you a favor (Thanks Effie ).
In the article I mention my high school psychology teacher, Max. Though I haven’t talked to him in years, I decided to send him the article. If you ever have the chance to do something like this, do it! Teachers sometimes don’t know the power of their words until years down the road. I heard back from Max within a day.
1: Replaying the game: hypnagogic images in normals and amnesics [link]
2: Bupropion sustained release treatment decreases craving for video games and cue-induced brain activity in patients with Internet video game addiction [link]
3: The efficacy of playing a virtual reality game in modulating pain for children with acute burn injuries: a randomized controlled trial [link]
4: Television and video game exposure and the development of attention problems [link]
5: A feasibility study using interactive commercial off-the-shelf computer gaming in upper limb rehabilitation in patients after stroke [link]
6: “I feel more connected to the physically ideal mini me than the mirror-image mini me”: theoretical implications of the “malleable self” for speculations on the effects of avatar creation on avatar-self connection in Wii [link]
7: The effect of internet video game play on clinical and extrapyramidal symptoms in patients with schizophrenia [link]
8: The development of attention skills in action video game players [link]
Improved probabilistic inference as a general learning mechanism with action video games [link]
9: Brain training for silver gamers: effects of age and game form on effectiveness, efficiency, self-assessment, and gameplay experience [link]
10: Oscillatory brain responses evoked by video game events: the case of super monkey ball 2 [link]