I’d like to personally thank Gorm Lai for giving me the opportunity to keynote the 2013 Global Game Jam. It was a humbling experience to be writing for such a talented and driven audience, and I hope my video provided at least a few ideas for getting the most out of a jam. I’m very much looking forward to playing the results.
Edit: And if you ain’t seen the video yet, here it is. : ) My keynote starts at 3:30.
P.S. By popular request, here are the ’social network’ comics that appear when I’m encouraging people to spend more time with their local friends.
(Click for full size)
Ah, social networks. One day, a hip new media company will trademark the phrase “Go Be Social” and the word will lose all trace of its original meaning.
I’m flying home this weekend after more than two months solid on the road, but rest assured I’ll find time to participate in the Global Game Jam in some capacity. : ) If you want to keep up with more of my nonsense, I highly encourage you to follow me on Twitter.
By the way, I don’t think I ever posted this here, but my most recent game jam creation was called Around the World in 100 Cards. If you’re interested, it’ll teach you to recognize foreign alphabets as a gestalt, e.g. by learning to spot the differences between the Thai alphabet and the Cambodian one.
This is making me think there should be a jam where the theme is just “Global.” Although that could just be my pun sense tingling.
If you’ve ever wondered what it’s like to be an indie game dev, boy do I have some slides for you!
These are from my presentation at Indiecade about the fantasy vs. reality of indie game development. They were for a Pecha Kucha-style talk, where each slide was shown for a few seconds before advancing automatically. Most of the other presenters talked about their games, but I misread the instructions and made a presentation about myself. Hope you like it!
While some people seemed confused about the meaning (yes, it’s a satire…), the rest posted some excellent feedback regarding the morality of comfortable footwear. Unbeknownst to me, there was a whole debate about the subject that had never before seen the light of day. I feel weirdly honoured.
In other news, I’m working on putting together a book featuring all the comics I’ve done in the past four years. I’ve only posted about half of them on this site, so unless you get the book, you’re missing out! The whole thing should probably cost about $10-15, and the publisher I’m going to makes it easy to order online. There will be more details to come, of course, but I just wanted to get you thinking.
In other other news, my friend Imran made a social networking site called Streem. For those of you who can’t get enough of the refresh button, it’s a microblogging platform where you can post a link, picture, or video rather than writing a whole post. The format takes some getting used to, but it’s got a really ingenious way of flattening the distance between posts and comments.
That’s all for now! Three new comics are up. Happy “It’s-Good-to-be-Irish” Day!
The comics page just got a whole lot easier to navigate. A round of well-deserved applause goes to my friend Tim, who designed the plugin. New political cartoon also. It’ll be running in a local independent magazine (that is, if it’s still relevant at publication time ). Nothing else to report at this time.
Happy belated 2008! Hope everyone’s broken a few new year’s resolutions already.
First, a small update about the progress of Nanobots. There’s an extended plot summary and some more screenshots here. I’ve recruited a few beta testers, and Vince has been coding like it’s his job. I’m confident we can release the game by mid-February, possibly even on Valentine’s day. That would make it two years to the day since everyone’s favourite goldfish and dead girl first came to be. I’m getting a bit misty already.
Secondly, I’ve just uploaded the first new comic of the season. It’s about one peg above “pun” on the joke-acceptability scale, but that didn’t stop me from writing it. I hope history vindicates me on this one.