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Global Game Jam Keynote, woooo! - January 25th, 2013

Hello Global Game Jammers!

I’d like to personally thank Gorm Lai for giving me the opportunity to keynote the 2013 Global Game Jam. It was a humbling experience to be writing for such a talented and driven audience, and I hope my video provided at least a few ideas for getting the most out of a jam. I’m very much looking forward to playing the results.

Edit: And if you ain’t seen the video yet, here it is. : ) My keynote starts at 3:30.

P.S. By popular request, here are the ’social network’ comics that appear when I’m encouraging people to spend more time with their local friends.

(Click for full size)

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Ah, social networks. One day, a hip new media company will trademark the phrase “Go Be Social” and the word will lose all trace of its original meaning.

I’m flying home this weekend after more than two months solid on the road, but rest assured I’ll find time to participate in the Global Game Jam in some capacity. : ) If you want to keep up with more of my nonsense, I highly encourage you to follow me on Twitter.

By the way, I don’t think I ever posted this here, but my most recent game jam creation was called Around the World in 100 Cards. If you’re interested, it’ll teach you to recognize foreign alphabets as a gestalt, e.g. by learning to spot the differences between the Thai alphabet and the Cambodian one.

This is making me think there should be a jam where the theme is just “Global.” Although that could just be my pun sense tingling.

Devlog Blog & Vlog - January 20th, 2013

This will be the year that my team and I release Gravity Ghost, hooray! We have every milestone scheduled from now until our (as-yet-unannounced) ship day. Now all that’s left is a metric craptonne of work. I love it when a plan comes together.

I invite you to follow our progress at the Gravity Ghost devlog, where you too can learn the secrets to indie game development. You’ll also find tangentially game-related comics, like this one.

Although we’re a few weeks in already, I like to use the new year to evaluate my goals for the next 12 months (besides “more puns”, which is always on the list).

Here are a few of my professional goals for this year, in no particular order:

- Teach game development/programming to more young people (next week ends my third year of teaching the Indie Game Sprint at Columbia College, so we’re off to a good start : )
- Learn C# (or rather, learn it properly, not just enough to make simple prototypes)
- Improve my illustration, especially digital painting
- Start doing something comics-related with some regularity
- Learn more about DIY marketing
- Teach/lecture in more new places
- Find more silly words that rhyme with blog

I’m happy with how my independent games career has come along these last 8 years. It still astounds me that this actually is a career. Back when I started, “video games” were always big-budget studio titles. Having any creative input on a video game at all meant you needed to have 10 years of industry experience (or so the prevailing wisdom said).

My game development started as a hobby in a practically non-existent niche (I didn’t hear the word “indie” applied to games until about 2008 – before that, we were “amateur” or “freeware” developers). I expected my audience to be in the hundreds. So much has changed. Thanks for sticking with me and supporting me and my work – I’m so lucky to be able to create the worlds I do.