They say you never forget your first time. As it turns out, the story of my first time at GDC is now inseparably tied to the story of…um…another first time.
It all started on Monday. While having lunch with Heather Kelley, I learned that she had been called in as a last-minute replacement for Kim Swift in the Game Design Challenge. She was lamenting the topic of the challenge: “My First Time.” In other words, she had to design an autobiographical sex game. I helpfully chimed in, “Why don’t you make it a game about counting ceiling tiles?” And suddenly I was a part of this.
Fast forward about two days. We pitched our idea in front of 500 people, and somehow it went amazingly well. They laughed through most of our minigame ideas, particularly the one where you adjust the tracking on a VCR so you can go back to watching “Akira.”
Maybe we resonated with the audience more than I thought, because we ended up winning. It was exciting, and grand, and the applause was truly a moment of my life that I won’t forget. Then we were presented with an inappropriate deck of cards as a prize, and I thought that was the end of it.
And then Forbes picked up the story.
It’s all been very overwhelming. Overwhelming and…I’m trying to think of a word to describe how I felt when my parents gave me with a framed copy of the Forbes article. Awkward doesn’t quite capture it.
Anyway, the rest of the week was magical as well. I was incredibly nervous for my indie rant, but it went spectangularly well (Public speaking protip: take off your glasses, because it’s hard to be intimidated by a big beige blob). I had people congratulating me for the rest of the week, and I went through the rest of my business cards pretty quickly.
Running parallel to all the business stuff were some of the best parties I’ve been to in years. And so much indie love. It’s got me really stoked to be working on my game again.
Oh yeah, my game…