Latest News

Fantasy vs. Reality - February 28th, 2010

If you’ve ever wondered what it’s like to be an indie game dev, boy do I have some slides for you!

These are from my presentation at Indiecade about the fantasy vs. reality of indie game development. They were for a Pecha Kucha-style talk, where each slide was shown for a few seconds before advancing automatically. Most of the other presenters talked about their games, but I misread the instructions and made a presentation about myself. Hope you like it!

The full beard of unhappiness

And yes, these are all true stories.

22 Responses to “Fantasy vs. Reality”

  1. Igor Hardy Says:

    FANTASY: HA! I can do better Indiecade presentations in my sleep! :)

    REALITY: Damn! Must I be this brilliant to be even allowed at Indiecade. :(

  2. Miez Says:

    You, madam, are becoming quite the comic artiste… :D

  3. Ivy Says:

    Cheers gents. :)

  4. Sandy Says:

    Ha, that’s great! My brother and I also develop indie games, and for #7 just switch ‘it’s a girl’ with ‘they live in a small town in the middle of nowhere’!

    (but at least nobody tries to stare down our shirts..)

    Love drawings!

  5. Sauyadav Says:

    Ho Ho ho Ho! Life is funnier than anything you can imagine…

  6. will Says:

    so sad .

  7. Macguffin Says:

    Well played, madam. +1

  8. Simon P Says:

    You grew a beard? Awesome, welcome to the club! Here’s your complimentary beard comb.

  9. Ivy Says:

    Whoa, thanks for the comments everyone! :)

    @Sandy: That’s awesome! It’s so strange how people just like to remember one fact about game dev teams. It’s like, “Oh, he’s that guy who works from a sheep farm” or “They were the kids who got a publishing deal right out of school.” Everyone likes a good story, I guess!

    @will: Yeah, these kind of get sadder every time I read them. It’s like anything by Jonathan Coulton…funny the first time, and then unlistenably sad after that. :P

    @Simon: Beard comb! :D
    Imagining such a product has made my day.

  10. Ciro Continisio Says:

    The best is “Girl does thing; is girl”… Ah ah ah… I really laughed on that one!

  11. PsySal Says:

    Awesome. These are all really great!

  12. Jens Bergensten Says:


    I broke the “no laughter at work” rule at #7 =(

  13. Dom Camus Says:

    Insightful and funny! Would be even funnier if it wasn’t alarmingly true. :-/

  14. Nando Says:

    Love the slides.
    And you’re a very funny bearded girl :)

  15. Matt Says:

    I lurve this :)

  16. Andre Tipton Says:

    I love this. you are a very creative and intelligent person. I will follow your career and maybe we can get an interview with you on my Deathmatch podcast.
    Take care.

  17. Chris C'tan Says:

    “7″ makes me cringe because its SO true. Not just for video-games but anything in the geek-world. Example : I bring my GF into Games workshop because she wants to buy some miniatures – and people are like “omg a girl gamer no way!”. Then she tells them she plays necrons and its like “OMG a chick likes necrons!!!” as if the opposite gender could never ever possibly appreciate evil robots. In other words, you are a genius!

  18. Michelle Franklin Says:

    Aw, Erin. Don’t give up! I have still yet to work with you! AND TOGETHER, WE SHALL BE AN UNSTOPPABLE FORCE! Hey, place your games on the iStore. I’d buy them againt in a second :D

  19. Meja Says:

    Hi Erin,
    I don’t really understand #2. :/

  20. Donette Kalmbach Says:

    Remember to do not give up the regular job, but I also consider this is magnificent!!

  21. Geeky Woman Role Model: Erin Robinson « Girls Are Geeks Says:

    [...] and especially in really connecting with her audience. She knows that being an indie game developer isn’t all fun and games, but it’s important to her, and she’s really gotten out there in the industry to share her [...]

  22. Lively Ivy – Independent Game Development: Fantasy vs Reality Says:

    [...] Lively Ivy (Erin Robinson), the developer behind Nanobots, Blackwell: Unbound and Spooks, directed a presentation at Indiecade where she spoke about the myths on independent game development. Thankfully for all of us who weren’t there, she has just posted the slides of the presentation on her blog. [...]