EDIT: You can now find Mac versions of the games here!
Earlier this year, Chicago’s Columbia College created an ambitious new course for their game design students. The students were to design and create an entire game in just eight days of class, five hours a day. They called it the Indie Game Sprint. And they put me in charge.
Thanks to a lot of hard work and Unity’s excellent documentation, my students have made you four brand new games (they work best when played at a high resolution). Here they are:
Sassy Robots in Space!!!
by Team SwordVan: Brian Cielesz, Noah Johnson, & Tucker Williams
Navigate a series of 3D platforms by moving the colored orbs and solving puzzles.
by Team Flightless Penguins: Michelle Flamm, Phillip Hogan, & Kevin Mackey
Help the dragon find his magical orb by folding origami paper into a path. An excellent (and difficult!) little puzzler.
Gravity Game: A Game of Gravitational Pursuit
by Team Denim Jacketz: Gewargis Envia, Blair Kuhlman, & Morgan O’Brien
Alter the direction of gravity to break stuff and earn points. Although the scoring system is a little broken. Oops.
10:15 to Clerkenwell
by Team Scorpion Jazzhands: Josef Locastro, Elise Motzny, & Philip Scholp
Trace your finger through the empty spaces on a window to collect pearls and avoid obstacles.
If you happen to play these, please don’t hesitate to leave feedback. If all goes well I’ll teach another section of this course someday, and I’d be happy to pass along any information to the kids. Some of whom are older than me.