Last week at E3 was amazing. I got a chance to demo the game to a ton of people, and the response was overwhelmingly positive. Like, overwhelming enough that I had to calm myself down with coffee. The whole thing was pure developer soul food (the positivity, not the coffee. Well, maybe the coffee too).
One of the people I talked to was Evan Narcisse of Kotaku, who was kind enough to feature the game on-camera. So head on over to Kotaku to see the first-ever video footage of Gravity Ghost to grace the internet:
Another exciting thing I forgot to post here is that I’m now updating the Gravity Ghost devlog pretty regularly. So hang out if you want to hear me wax poetic about things like animation, inspiration, and probably coffee again.


July 4th, 2012 at 12:42 am
*proud!
So how does one acquire this game? Or has it not been released yet?
July 4th, 2012 at 12:49 am
Thanks Kyra!
The game’s still in development, and probably will be for the next little while. I’ll post here when I’ve got more news about the game.
July 19th, 2012 at 11:00 pm
Nice Job! I hope you hit the big time. By the looks of it, you deserve it.
Do you have a release date in mind?
July 20th, 2012 at 11:26 am
No release date as yet. It’s better not to announce one until near the end of a project, in my experience. But when there is one I will definitely post it here.
December 16th, 2012 at 6:48 pm
Excited to play this game when it is released. Do you use a specific engine to make your games?
January 1st, 2013 at 10:23 pm
Thanks! Yep, it’s made in Unity.