New game! You play it!
So, here’s the story. Five weeks ago I stumbled across an awesome game competition at TIGS, or “The Independent Gaming Source.” The task: take an existing game and “demake” it. That is, create a version of the game in a lower resolution/game system than the original, and don’t use any copyrighted characters.
I didn’t really think much about it for a week, and then suddenly it took over my life. I blame the fact that I was in France at the time, sipping strong coffee and taking in the energy of 20 or so other game developers. In any case, I’ve been working on it daily since then.
We made it in four weeks. I did all the art as ink drawings in my moleskine notebook. I’m currently lacking a scanner so I had to capture the art with a digital camera, adjust the levels to bring out the linework, and colour all the bits. Once I had all the component parts, I assembled the characters in Photoshop and got to work animating them.
In addition to all that, we had to get rid of the fuzzy character outlines, record all the lines of dialog, and code the entire thing (I take no credit for this; thanks Grundislav!). Additionally, the wonderful Mark Lovegrove was kind enough to compose an original in-game score. All in all I’m delighted with the outcome, and now the world has a confused Soviet knockoff of American McGee’s Alice.