Livelyivy.com is the internet home of me, Erin Robinson, an independent game developer.

I’m currently developing a physics-based platformer called Gravity Ghost. You can see what I’m up to lately on Twitter.

Though I can usually be found staring into a screen of some sort, some other neat things have happened lately:

I competed in the last-ever Game Design Challenge at GDC 2013, alongside Will Wright, Harvey Smith, Jason Rohrer, Steve Meretzky, and Richard Lemarchand.

I gave the Keynote presentation for the 2013 Global Game Jam.

In 2011, Fast Company named me as one of the Most Influential Women in Technology.

I co-founded Chicago’s Indie City Games group in 2010 with DePaul University professor Scott Roberts.

My background is in experimental psychology, and sometimes I write about the intersection of neuroscience and video games.

I co-hosted the 2010 Independent Games Festival Awards with Kyle Gabler.

Heather Kelley and I won the 2009 Game Design Challenge as a last-minute replacement.

I’m a frequent speaker at GDC and I’ve given lectures everywhere from China to Sweden (but mostly just those two).

You might know me from such indie games as:

Gravity Ghost (in development)
Puzzle Bots (on Steam, PAX 10 Finalist)
Nanobots (Indiecade Finalist, winner of 3 AGS Awards)
Spooks (Winner of 2 AGS Awards)

Plus some experimental games, including:

Dude Icarus
Little Girl in Underland (Winner of 1 AGS Award)
Around the World in 100 Cards

I also love teaching short prototyping courses in Unity/C# and scrum.
E-mail: erin.robinson at livelyivy.com.